About Our Philosophy
Art is a language and in order to fully express oneself as an artist, one needs a wide range of tools. Creating good art is about being able to make an informed choice as to what you want to express and how you want to express it. If the tools are limited so will be the end result. For a poet to compose they must have a wide knowledge of words to effectively invest their verse with power and imagery. So the visual artist must be fully versed in artistic tools no matter what stylistic approach they choose, to realize their vision. At Studio Technique this is what we offer. To the professional, a means to extend their abilities, to the amateur artist, who seeks to tap into their inner creativity, we will provide the means to do so by teaching a full range of artistic techniques.
About Studio Technique
Studio Technique is an artistic training studio dedicated to the artistic development of professional and amateur artists.
The training offered focuses on drawing, animation and artistic development. Our chief mandate is to provide a strong foundation in drawing, which will not only strengthen the abilities of the fine artist, but provide the knowledge needed by artists in the animation, illustration, concept art, visual development, comic book and graphic novel industries. While Studio Technique offers on location training, we also offer online courses in figure drawing and 2D animation, as well as master classes to artists around the world.
Because of the caliber of its artistic training, Studio Technique has been employed to provide specialized training to many professional studios globally.
Studio Technique clients include Industrial Light & Magic, Bardel, Bioware, Cinematic Studios, EA Mobile, Electronic Arts, Eidos, Gameloft, Mercury Filmworks, THQ, Ubisoft, Visceral Games, WB Games, and We Are Minority.
About Samantha Youssef
Samantha is the founder and Artistic Director of Studio Technique. She is the creator of The Youssef Drawing Syllabus, an elite figurative drawing program for professional artists. She is the author of the book Movement & Form, the first volume of her complete three part drawing program.
Samantha is internationally recognized as a leading authority on body mechanics and animation performance in the feature film industry and has consulted on blockbuster productions across North America and Europe.
She has worked as a character animator for Walt Disney Animation, has directed cinematics at Ubisoft Digital Arts, and is an award winner at the Toronto International Film Festival for her animated short film La Fuga Grande.
Film and gaming animation studios employ her to train their artists, and she has done masterclasses for animation studios and colleges around the world. Samantha has been featured in the media, including Chatelaine Magazine, Musique Plus, and Wired Magazine.
Samantha offers a rich and extensive background in the arts. Her classical academic art background, along with her experience in feature film animation and the video game industry, has allowed her to create a unique program that offers specialized training to all varieties of artists.
Samantha graduated from Sheridan College's world-renowned animation program, Gobelins' intensive program in Paris, and has studied at prestigious art academies around the world.
She is a former ballet dancer, and brings her understanding of dance, movement and physicality to her uniquely designed program of drawing and animation.
Film and gaming studios have been employing her for several years to train their artists. She has done guest lectures in character animation at Algonquin College, Concordia Uninversity, Dawson College, the University of Gotland, the Mel Hoppenheim School of Cinema, NAD centre, NYU's Tisch School of the Arts, Pratt Institute, Seneca College, and Sheridan College. Samantha is an accomplished keynote speaker having done presentations at the CG Con White Conference in Montreal, the Montreal International Gaming Summit, as well as conducting masterclasses for professional animators at the invitation of Cinematic Studios in Stockholm, Sweden.